Name | Help me please |
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Publisher | Administrator |
Format | File |
Rating | 4.77 / 5 ( 7783 votes ) |
Update | (14 days ago) |
The Disturbance: is the first VR experience of the official Police Training Simulator.
Experienced Officers can use the simulator to get the training they need to support their own area of expertise. This is set as the default.
The game can be used as directed by the instructor, completeted after the training session.
The game can also be used as a sort of entry level level for new users who get the chance to try VR for the first time.
This game brings the fundamentals of Police Work into virtual reality.
The game puts you face to face with many aspects of the Police exercise that a normal Virtual Reality game doesn’t give you.
What have we got?
Using new modern VR technology we’ve now introduced a couple of new features.
Voice chat is now available! You can communicate with your Partner in the VR environment.
Each user has a unique partner for the game.
You also have the chance to synchronise the timestamp on both of you.
What We’ve Done:
The police Response VR: Disturbance has been specifically built with larger audiences in mind.
This is to allow a better learning experience for those who have been introduced to VR before.
This has introduced several features to improve the experience for new and veteran users of VR.
This includes:
Improved play speed and increased control.
Being able to share your experience and play together with another user.
New Live Feedback with the Instructor.
Being able to sync with the official police training videos to make it easier to follow and place.
What else do we have?
Time to make the most out of training experience for VR
We’ve also worked to improve the experience of VR for VR new users.
When playing the Disturbance you will now see some new things that will make the experience more enjoyable.
We’ve added graphics that help to improve the experience for users who previously had VR experience.
You will now see how close you are to your partner and the game will help guide you to walk close to your partner.
You can also now see a large target that will allow you to easily aim your weapons at your target if you so desire.
Another feature to help guide you as a novice user.
You will now see a timeline on the right hand side of the VR environment to help you in your progress during the course.
We have also worked to improve the speech recognition system so you can be
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<strong;click ></strong; to begin!!!</div>
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**Preview Instructions:**
<strong;click ></strong; to begin!!!</div>
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**Preview Instructions:**
<strong;click ></strong; to begin!!!</div>
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**Preview Instructions:**
<strong;click ></strong; to begin!!!
This game will be released on Steam’s Early Access platform, which means that the game is still being developed. Players can expect updates throughout the early access period and a complete launch soon after that.
The core gameplay loop is as follows: Earn cash for each kill. Earn skills for each kill. Earn XP for each kill. Earn cash for every 5 XP earned. In exchange for your earned cash, you can choose to spend it on 1 of 6 styles of weapons.
Exclusive content
* A few map artists will create unique art for the game
* A few voice actors will record in-game voice lines for the game
* 12 levels already prepared for the game
Features
* Cooperative, Player versus Player online multiplayer
* 1vs1, 2vs2 and 3vs3
* Skill based upgrades
* 12 Pre-vetted maps with modes
* Over 30 weapons to choose from
* 19 game modes
* 8 skill levels to unlock
* Local split screen and online co-op
* Steam achievements
* Steam cloud save
* Steam trading cards
* Steam trading card frames
* Steam trading card matching
* Endless arcade mode
* Photon gun
* A variety of enemies from normal to night vision.
* Photon rain
* A variety of weapons, including shields, rocket launchers, and blasters
About the Team
We are an indie team from UniSonic Games. We are continually striving to make a unique, fun experience for our community. After more than 3 years of hard work, we have reached the end of Early Access!
Visit our forum to see how we are evolving!
Join us and let us get you excited about this game!
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Guidelines
• No profanity
• No sexual content
• No insults
• No racism
• No bigotry
• No spam
• All submissions that meet the guidelines will be accepted
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About the Team
We are a group of university students from UniSonic Games. The team has never worked together before and plans to continue on this game project as the team grows. We are friends and work hard to one-up each other. We can’t wait to hear your feedback on our game and any suggestions you may have.
Visit our forum to see how we are evolving!
Join us and let us get you excited about this game!
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Guidelines
• No profanity
• No sexual content
• No insults
• No
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Installation
Engine required
Contents
Requirements
Installed Versions
Windows
OS
OSX
Linux
Download Version
Prerequisite
This content can be used on almost any game which is compatible with the Steamworks, since it’s content data is stored in non-dynamic games folder (without a separate subfolder named “Steamworks”). Also, this content will be made available for Steam users automatically after install.
“Steamworks” Folder and metadata
Steam will install the Steamworks folder to the following location. This folder structure includes the SCS of the game you are installing it on. However, it does not include any additional files such as the game executable. This means that any content that needs to be extracted and added to your game needs to be placed in a folder within the games directory. You can copy over the “SCS” subdirectory from the file that is automatically extracted, but a better place to do so is the Steamapps folder on your hard drive.
Steam
Steamapps
Contents of the Steamapps folder:
steamapps folder content (not the SCS)
Content of the “steamapps” folder:
Steam User Data (SCS is at the root of the folder)
settings.xml
sdk.ini
GIT
If you have an SCS for this content and wish to override the default installation folder, you can do so by editing the ini files in the folder, without needing to change the folder.
Overview
Installation
Download Version
This content can be used on almost any game which is compatible with the Steamworks, since it’s content data is stored in non-dynamic games folder (without a separate subfolder named “Steamworks”). Also, this content will be made available for Steam users automatically after install.
“Steamworks” Folder and metadata
Steam will install the Steamworks folder to the following location. This folder structure includes the SCS of the game you are installing it on. However, it does not include any additional files such as the game executable. This means that any content that needs to be extracted and added to your game needs to be placed in a folder within the games directory. You can copy over the “SCS” subdirectory from the file that is automatically extracted, but a
Drunken Wrestlers 2 (also referred to as Wrestlers 2) is a 2010 Chinese comedy film directed by Tony Su and Hong Chi-hyun, written by Nie Yuan, starring Don Neng, Wong Cho-won, Frederic Chau, Linda Chung and Lu Yi. The film features costars from the first Drunken Wrestlers film, Drunken Wrestlers 3 who made a cameo appearance at the end of the film. The film was released in July 2010 in China, and grossed a total of 10.6 billion yuan in box office receipts. It was a sequel to the 2007 film Drunken Wrestlers. This film is also known as The Drunken Wrestlers’ 4th Great Quest.
Plot
Kong Qingxia (Don Neng) is a former national champion of China who has come home to raise his 3 sons. He lives together with three sons (Wang Menghun, Dong Junlu and Li Shun) and their strict stepmother, a 4th wife to Kong Qingxia, who is good at fitting clothes, named Jiang Ruiyang. One day, Kong Qingxia and his wife have a misunderstanding at home, which creates trouble in the family. Jiang Ruiyang strongly objects the twins’ activities at home and forces them to go fishing with her. While Qingxia and his sons are outside fishing, a group of Chinese gangsters sell drugs to his sons. When Qingxia and his sons are about to come back home, the gangsters hold them. Kong Qingxia insisted that his children must get back home fast. He leaves his house and returns back home after two days, with his wife dead and his sons missing.
Afterwards, the gangsters leave to find the 3 missing boys. Four days later, another gangster, Liu Chunhong (Frederic Chau), finds a kid on the way home. After seeing Liu Chunhong’s good shoes, the kid believes that Liu Chunhong is a good man to take care of him. Liu Chunhong takes this kid and brings him to his home, where he finds out that the kid is the last survivor of that family. Liu Chunhong’s housekeeper named Xiao Ai (Linda Chung) is the mother of the kid and frequently complains to Liu Chunhong about his behavior, that he is spoiled, all while feeding the kid in secret. Three days later, Liu Chunhong’s housekeeper takes the kid back to the fisherman’s, where she finds out
FranknJohn is a horror inspired action roguelike, where your head is your weapon! Young FranknJohn is a failed experiment of a demented scientist, Dr Harmin. He wakes, with no memory, in a cell, with a head that can only stay on his body with the help of a chain.
FranknJohn is far from helpless however, as his flaw becomes his strength – he can swing his head wildly round to smash away the plethora of strange creatures that roam the house of horror.
In your quest to explore this house of horrors, explore 10 huge, randomly generated maps and attempt to defeat the creatures that reside in them. Every time you die however, you return to the beginning of the level, the very same monsters will all be waiting for you. Get hit by anything and your head will fly off and you’ll lose your weapon. Find all the Giblets that you can and upgrade your body with them. Use these pills to upgrade your stats and hopefully survive long enough to earn a new one for your head!
This is a horror/action game that can be played alone or with a friend, and is suitable for a variety of ages, especially kids. We make no apologies for this!
This game has a focus on griefing, which is to say maiming your fellow players. This is to create an unforgiving game for the most hardcore of players. If you enjoy the idea of splashing sauce, beating up monsters, and executing a sprint combo on everyone’s faces, then give it a go.
Furthermore we have put the player’s safety at the heart of the game. In order to create the best experience we will be implementing a spectator mode for local co-op play.
The goal of FranknJohn is to create a casual game that can be played through in an hour, but nevertheless packs in 10+ hours of gameplay. The difficulty curve will be smooth, once you understand the game, it will just get more challenging.
Controls:
CONTROLS //
WASD // Move FranknJohn
Left click // Look
Right click // Talk
x // Equip your Head
y // Detach your Head
~ // Use your Refillers
Z // Melee Weapon
Mousewheel // Roll Forward
Z // Roll Back
< // Switch weapons on equip
[ // Jump
] // Jump
A // Attack
Q // Roll Back
Mousewheel again // Roll Forward
[ and ] // Switch weapon on equipt