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Unreal Gold (1998) – PC Gameplay Windows 7 / Win 7 HD 1080p. pack, the Epic-released Fusion Map Pack. www.ffxiv.c
Unreal Gold (1998) – PC Gameplay Windows 7 / Win 7 HD 1080p. pack, the Epic-released Fusion Map Pack.
I’ve been playing Unreal Tournament 2004 and I like to play as Demoman, but I hate playing as Shotgunners. Is there any way to force this “spawn-model” and make it always spawn as Demoman?
Thanks for your help.
I believe you can set the class for every entity, including enemy classes, by pressing D while the entity is selected, and then choosing from the dropdown menu. You should be able to set the class for every spawnable or selectable entity.
I found a solution to the Demoman/Shotgun problem on at least one version of UT2004 (I don’t remember which one exactly) by doing this:
Go to XVM Editor
Select the option “Add New Class”
Choose for class “Demoman”
Apply this class to your selected entity
Deselect the original (Shotgunner) class
Select the new Demoman class
Save and then quit XVM Editor
Go to the Global Settings
Select the option “Set Class Limit to the Number of Classes”
Enter 8 in the field next to that option, next to Class limit
Click on OK
Now if you spawn as a Shotgunner, it should switch from Shotgunner to Demoman, and viceversa.
The US Navy has new orders for 13 new Virginia-class submarines, all with their same name and design, but with updated electronic systems, and an estimated price tag of $25 billion per submarine. That’s a significant increase from the original budget of $7 billion to $9 billion per sub. The new cost estimate will have to be approved by Congress.
“We really need to start thinking about what is the most cost-effective way to get the job done,” observes the Navy’s acting under secretary for research, technologies, and evaluation, Geoffrey Thomas, at a briefing announcing the new orders on 5 June. The last of the current generation of Virginia-class subs are being decommissioned, and the current order for Virginia-class subs will end in 2019.